This article describes how items work in the game, as well as how they are stored in the Bag.
- For how items are included in the game.
- This article generally describes how item effects works.
- This article shows how to give/take items, as well as checking to see which items the player has.
- The Bag is the main place to keep items.
- Items can also be stored in the player's PC.
- This article shows how to place items in maps for the player to pick up.
- This article describes shops and other vendors that buy/sell items.
An item in a Pokémon game is nothing more than a number; an item cannot be customised in any way. There is no difference between any two of the same item.
Mail can display custom messages. A mail's message (and related information) is saved as a property of the Pokémon holding the mail. The mail item and its message can be stored in the PC's Mailbox instead of the Bag. The message cannot exist otherwise.
An important item is one which the player can only have one of throughout the game, and which they will not be able to get rid of (e.g. by tossing or selling it, or using it up). The quantity of such an item will not be shown in the Bag. Key Items and HMs are classed as important items, in both cases by defining them as such.
TMs can also be behave as important items, by setting the variable
INFINITETMS in the script section Settings to TRUE. This makes TMs work as they do in the Gen 5 games, where one TM can be used repeatedly. If the variable is FALSE, TMs are one-use-only items like in older games.
As important items cannot be sold, their price is (usually) irrelevant. If the price is non-zero, however, it can be sold by a Poké Mart. The reason the player cannot sell an important item is because it is classified as an important item, not because its price is 0 (although items with a price of 0 cannot be sold either).