Hi, I already posted this problem in the forum but no one answered. I want to know how to loop music files in RMXP. Some people said that I should do it with Audacity and export it then as .ogg, but it doesn't work. I read that .ogg looping is not supported in RMXP.
I saw in the standart Essentials project that the music files are in .mid format and are able to loop. How do you do it? I already googled .mid looping, but I couldn't find an answer. I hope you can help me.
DevEchi, a .mid file is a MIDI file. It's basically just the pitch notes for the song so if you have a digital audio workshop you could possibly be able to export a song to a .mid format. Also i am certain that I have seen people use .wav files and those loop the song. good luck man.
P.S. if you know how to read errors and fix them id appreciate it if you tried to help me.
Kqrma wrote: DevEchi, a .mid file is a MIDI file. It's basically just the pitch notes for the song so if you have a digital audio workshop you could possibly be able to export a song to a .mid format. Also i am certain that I have seen people use .wav files and those loop the song. good luck man.
P.S. if you know how to read errors and fix them id appreciate it if you tried to help me.
There was no need to answer here, because there is already no looping in RMXP anyways, that's why I am using short musics instead now.
I mean, I suppose it'd be nice if it stayed, because other games display engine logos and the like when they start up (and I guess that's what this image is for - to say that the game is made with Essentials, rather than for credits reasons). However, you're free to do what you like with it. I doubt anyone else keeps it in their games. It's fine if you only mention Essentials in your game's credits and in your game's thread/forum/blog/website/wherever it's advertised.
I'm sorry, I know you don't like people asking for help here, and I know you think I'm childish for posting a duplicate thread (assuming you even remember me), but I honestly have never used forums before, so I have an extremely limited idea of how it works, and I couldn't find the original so I assumed I didn't post it right. I didn't know there was a contributions tab where I could search for it. Anyway the only person to ever respond said "I don't think its possible."
What I need to do is find a way to save variables 451-500 to an external file on command somehow without using the classic save script, and load it during certain events. It can even be testing if a certain file exists, creating a file if not, and deleting it on command if nessisarry.
If youre too busy to help me, would you at least point me in the right direction?
Edit: I honestly waited 3 months before asking you personally...
You really shouldn't pester people personally when you've already posted your query in the appropriate place (the forum). Sending request messages to people and reposting your problems in response to tutorials can be considered spam. And yes, my own message wall is explicitly not for this kind of question.
I did not respond to your initial post because I had nothing to add. Asking me directly is not going to change that. If you put some thought into what you want, you should realise that it IS possible. Can a game create a file and put information into it (like save data)? Yes. Can you load information from a file? Yes. That's all you want; the specifics such as "what the information means" is secondary. I'll grant you that it's not the easiest feature to create, but that's why learning was invented. Figure simple things out and work your way up to what you want. As I said, you should have realised all this yourself, which is why I didn't feel the need to say it myself.
So, I tried to translate it into my language, Korean.
I followed the instructions, but the language continues to be in English.
First, let me explain how I tried.
1. Editor.exe Execution > 2. Extract Text >3.Translation>4.Compile with compile Text 5.I changed the file name to korea.dat.>6.Moved to data folder in korea.dat file
7.RPG XP> Script Editor> Settings>LANGUAGES =
We changed it to the following.
8.Choosing a language after the game has run> koera> However, it has lasted in English. I tried many times and the result was the same.
Someone please give me a solution ... I really want ....
I want to cry ...
Maruno sorry to ask, but can you tell me when it comes out next version of the starter?
Because I'm starting a pokémon project and would like to use the latest of their starter kit. I thought of developing in Unity more like you said to a colleague, it is not worth investing in an IDE as a game unlike its own. So I decided to invest in RPGMXP myself. And make a fan game for pokemon fans. Note: Sorry for my English, but I think you understood.
Hey Maruno, I love the wiki page, has helped me out a ton, I know that you said questions go on the forums, but this is kind of a specific question that I was hoping to be answered by you directly. Okay, so I have been making a Pokemon game using RPGMAKER XP, and I'm using Pokemon Essentials, I absolutely love it, now I have been working on a game for a week now, and it's nowhere near completion. This game is...well...On the major crude side. Filled with cuss words, and weird scenarios. I was wondering if when and if my game gets finished, if this would be an appropriate website to post it on. Because it is indeed extremely crude, and not appropriate in any way shape or form. I was wondering if there were rules about games like that not being allowed on this site or not. I am looking forward to hearing back from you.
I know that you said questions go on the forums, but
I'll stop you there. Since other people may also have this same question, it belongs on the forum, which is the main place to find information that isn't on the wiki proper. The "Wiki Discussion" section is the most appropriate place for this question.
Just a small issue. RPG Maker XP is starting to become an older and older product, with customer support for the product virtually non-existent. I don't know if unsustainable is the right word to use, but I fear that RPG Maker and therefore Essentials is becoming unsustainable.Have you ever considered using another program, (maybe one more up to date) to continue doing Essentials on? Obviously, just something to think about for the future.
Also, I know people have stated that Essentials will probably always run on XP, but this could prove most inefficient for the future, especially for new users wanting to use Essentials.
RMXP still manages to do what it does, and it's fairly simple to get to grips with. There are many tutorials online. RMXP is still being sold, so it's still available. I don't think it's in any danger of becoming unusable.
Pokémon Essentials was made for RMXP, and unless there are some major happenings in the future, Essentials will remain an RMXP project. And that's all it needs to be, really. That's its niche.
While there is certainly an opportunity to create a new Pokémon game engine using more modern software, I feel that it should also strive to be better than Essentials, rather than strictly trying to mimic it. For example, this new game engine should probably have 3D maps, rather than 2D ones. This would allow the new engine to fill a different niche, rather than competing directly with Essentials. I imagine the newer engine would be capable of more impressive things, but would consequently also be more difficult to use and develop for (e.g. making 3D models is more difficult than drawing 2D sprites/tiles). I don't think there's a need for the new engine to limit itself to just what Essentials can already do.
I've certainly considered making such a new game engine myself (e.g. in Unity). However, it's an awful lot of work, and if I'm putting in all that effort, I think I'd prefer to make something original with it and be able to make money off it. I'll always be supportive of other people attempting it, though, and will offer my assistance if a project looks promising. At this stage, though, I don't think that I personally will try making a whole new Pokémon game engine.
I'm the only version control system Essentials has. I already knew of the problem, and I'll sort it out for the next version. Just pointing out any issues you spot is generally good enough.
There is absolutely no problem with the two target types being switched around for now. They're not used for anything; all affected moves have their effects hard-coded. Other target types have an effect on things, but these two don't. It's nothing to worry about.
I read somewhere about making a talk page if you had a problem, may i ask why my page was removed? And also why i didnt get any response about the removal? I'm not directly asking you for help as you have stated that this is not what this page is for but i'd like to know why it was deleted.
You read incorrectly. You should ask questions on the forum, which is a separate part of the wiki. I deleted the page you'd made because it was a mainspace page, meaning it sat alongside "Defining an ability" and "Metadata" and the rest, which is obviously inappropriate.