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My message wall is for speaking to me as a person (or as the founder of this wiki, on the rare occasion that that matters). I am not a help-desk.

A FANDOM user
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  • If i start the game it comes to this Error line: 

    Exception: RuntimeError

    Message: Undefined Trainer constant name: 

    Name must consist only of letters, numbers, and

    underscores and can't begin with a number.

    In addition, the name must be defined

    in trainertypes.txt.

    File PBS/trainers.txt, line 1

    


    Compiler:928:in `pbGetConst'

    Compiler:970:in `parseTrainer'

    Compiler:1381:in `pbCompileTrainers'

    Compiler:1379:in `loop'

    Compiler:1467:in `pbCompileTrainers'

    Compiler:3953:in `pbCompileAllData'

    Compiler:4071



    I dont know what to do.. here my trainer.txt 



    1. See the documentation on the wiki to learn how to edit this file.
    2. -------------------

    SWIMMER_F Dieter 2 ABRA,3,,TELEPORT,,,,,,0,false,,10,70,,false AZURILL,3,,SPLASH,BUBBLE,TAILWHIP,,,,0,false,,10,70,,false

    1. -------------------

    POKEMONBREEDER Ellina 1 RATTATA,4,,TACKLE,TAILWHIP,QUICKATTACK,,,,0,false,,10,70,,false

    1. -------------------

    GENTLEMAN Snoobwef 2 ABSOL,4,,SCRATCH,FEINT,LEER,,,,0,false,,10,70,,false BURMY,4,,PROTECT,,,,,,0,false,,10,70,,false

    1. -------------------

    BIRDKEEPER Moof 1 AERODACTYL,6,,WINGATTACK,SUPERSONIC,BITE,SCARYFACE,,,0,false,,10,70,,false

    1. -------------------

    BLACKBELT Franz 2 BRONZOR,7,,TACKLE,CONFUSION,HYPNOSIS,,,,0,false,,10,70,,false VOLBEAT,5,,FLASH,TACKLE,DOUBLETEAM,,,,0,false,,10,70,,false

    1. -------------------

    PAINTER Isabell 1 ARBOK,8,,WRAP,LEER,POISONSTING,BITE,,,0,false,,10,70,,false

    1. -------------------

    PAINTER Linda 2 BUIZEL,6,,SONICBOOM,GROWL,,,,,0,false,,10,70,,false LILLIPUP,6,,LEER,TACKLE,ODORSLEUTH,,,,0,false,,10,70,,false

    1. -------------------

    BLACKBELT Meftun 6 ELECTABUZZ,1,,LOWKICK,,,,,,0,false,,10,70,,false ELECTABUZZ,2,,LOWKICK,,,,,,0,false,,10,70,,false ELECTABUZZ,3,,LOWKICK,,,,,,0,false,,10,70,,false ELECTABUZZ,4,,LOWKICK,,,,,,0,false,,10,70,,false ELECTABUZZ,5,,LOWKICK,,,,,,0,false,,10,70,,false ELECTABUZZ,6,,LOWKICK,,,,,,0,false,,10,70,,false

    1. -------------------

    POKEMONBREEDER Birgit 2 CORSOLA,9,,TACKLE,HARDEN,BUBBLE,,,,0,false,,10,70,,false MINCCINO,9,,POUND,GROWL,HELPINGHAND,TICKLE,,,0,false,,10,70,,false

    1. -------------------

    GENTLEMAN Mario Gomez 3 CUBCHOO,10,,POWDERSNOW,GROWL,BIDE,,,,0,false,,10,70,,false KABUTO,10,,SCRATCH,HARDEN,ABSORB,,,,0,false,,10,70,,false LARVITAR,11,,BITE,LEER,SANDSTORM,SCREECH,,,0,false,,10,70,,false

    1. -------------------

    GENTLEMAN Dr. Fabulous 2 SIMIPOUR,9,,TACKLE,MUDSLAP,,,,,0,false,,10,70,,false PANPOUR,11,,TACKLE,MUDSLAP,,,,,0,false,,10,70,,false

    1. -------------------

    HIKER Alexi 1 LOMBRE,12,,BUBBLE,AQUAJET,BUBBLEBEAM,,,,0,false,,10,70,,false

    1. -------------------

    HIKER Peterle 3 BIDOOF,8,,TACKLE,GROWL,,,,,0,false,,10,70,,false HEATMOR,9,,INCINERATE,LICK,ODORSLEUTH,,,,0,false,,10,70,,false GURDURR,8,,POUND,LEER,FOCUSENERGY,BIDE,,,0,false,,10,70,,false

    1. -------------------

    POKEMONBREEDER Angelina 1 SUDOWOODO,17,,RECOVER,IRONDEFENSE,,,,,0,false,,10,70,,false

    1. -------------------

    BLACKBELT Friedel 3 DODRIO,11,,TACKLE,MUDSLAP,DOUBLEHIT,,,,0,false,,10,70,,false DRATINI,11,,WRAP,LEER,THUNDERWAVE,TWISTER,,,0,false,,10,70,,false SIMISEAR,11,,BUBBLE,TACKLE,AQUARING,,,,0,false,,10,70,,false

    1. -------------------

    POKEMONBREEDER Gutruth 5 GLACEON,10,,TACKLE,TAILWHIP,SANDATTACK,ICYWIND,,,0,false,,10,70,,false CUBCHOO,13,,POWDERSNOW,GROWL,BIDE,ICYWIND,,,0,false,,10,70,,false COMBUSKEN,12,,SCRATCH,GROWL,FOCUSENERGY,EMBER,,,0,false,,10,70,,false KABUTO,14,,SCRATCH,HARDEN,ABSORB,LEER,,,0,false,,10,70,,false BUTTERFREE,12,,CONFUSION,POISONPOWDER,STUNSPORE,SLEEPPOWDER,,,0,false,,10,70,,false

    1. -------------------

    TEAMROCKET_M RÜPEL 2 DODRIO,14,,TACKLE,MUDSLAP,DOUBLEHIT,,,,0,false,,10,70,,false GIRAFARIG,15,,CONFUSION,ODORSLEUTH,STOMP,AGILITY,,,0,false,,10,70,,false

    1. -------------------

    TEAMROCKET_M Rüpel B 1 MAGBY,17,,EMBER,SMOKESCREEN,FAINTATTACK,FIRESPIN,,,0,false,,10,70,,false

    1. -------------------

    TEAMROCKET_M Rüpel C 2 TYMPOLE,15,,GROWL,POISONSTING,HORNATTACK,ACIDSPRAY,,,0,false,,10,70,,false ILLUMISE,14,,TACKLE,SWEETSCENT,CHARM,MOONLIGHT,,,0,false,,10,70,,false

    1. -------------------

    TEAMROCKET_M Rüpel D 2 TYMPOLE,16,,GROWL,POISONSTING,HORNATTACK,ACIDSPRAY,,,0,false,,10,70,,false DELIBIRD,13,,PRESENT,,,,,,0,false,,10,70,,false

    1. -------------------

    TEAMROCKET_F Super Spezial Rüpel Z 2 TYMPOLE,15,,GROWL,POISONSTING,HORNATTACK,ACIDSPRAY,,,0,false,,10,70,,false DODRIO,19,,TACKLE,MUDSLAP,DOUBLEHIT,BODYSLAM,,,0,false,,10,70,,false

    1. -------------------

    ROCKETBOSS Team AAnus Regionalleiter Frederick 3 SIMIPOUR,17,,TACKLE,MUDSLAP,SANDATTACK,,,,0,false,,10,70,,false DODUO,19,,TACKLE,MUDSLAP,DOUBLEHIT,BODYSLAM,,,0,false,,10,70,,false PALPITOAD,22,,POISONSTING,HORNATTACK,ACIDSPRAY,TOXICSPIKES,,,0,false,,10,70,,false

    1. -------------------

    TEAMROCKET_M Rüpel E 2 ZUBAT,17,,SUPERSONIC,ASTONISH,BITE,WINGATTACK,,,0,false,,10,70,,false TYMPOLE,16,,GROWL,POISONSTING,HORNATTACK,ACIDSPRAY,,,0,false,,10,70,,false

    1. -------------------

    BLACKBELT Fredolin 2 ARON,20,,HEADBUTT,METALCLAW,IRONDEFENSE,ROAR,,,0,false,,10,70,,false SHIELDON,21,,TAUNT,METALSOUND,TAKEDOWN,IRONDEFENSE,,,0,false,,10,70,,false

    1. -------------------

    HIKER Hans 2 DURANT,23,,FURYCUTTER,BITE,AGILITY,METALCLAW,,,0,false,,10,70,,false BRONZOR,22,,CONFUSERAY,PSYWAVE,IRONDEFENSE,FAINTATTACK,,,0,false,,10,70,,false

    1. -------------------

    PAINTER Samantha 1 METANG,23,,TAKEDOWN,METALCLAW,CONFUSION,PURSUIT,,,0,false,,10,70,,false

    1. -------------------

    TUBER_F Lillie 3 KLINK,25,,CHARGE,THUNDERSHOCK,GEARGRIND,BIND,,,0,false,,10,70,,false ARON,25,,IRONDEFENSE,ROAR,TAKEDOWN,IRONHEAD,,,0,false,,10,70,,false TENTACRUEL,23,,ANCIENTPOWER,GROWL,MAGNETBOMB,SWORDSDANCE,,,0,false,,10,70,,false

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    • A FANDOM user
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  • Hi, I already posted this problem in the forum but no one answered. I want to know how to loop music files in RMXP. Some people said that I should do it with Audacity and export it then as .ogg, but it doesn't work. I read that .ogg looping is not supported in RMXP.

    I saw in the standart Essentials project that the music files are in .mid format and are able to loop. How do you do it? I already googled .mid looping, but I couldn't find an answer. I hope you can help me.

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    • A FANDOM user
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  • Hi. I'm addressing this to you personally, so I think that this is the appropriate place. 

    On the splash screen at the start of the game, it says "Pokemon Essentials 2011-2015 Maruno..."

    Would you mind if that part was taken out of the splash screen and used only in the credits? I would only be comfortable doing it if it had your approval.

      Loading editor
    • I mean, I suppose it'd be nice if it stayed, because other games display engine logos and the like when they start up (and I guess that's what this image is for - to say that the game is made with Essentials, rather than for credits reasons). However, you're free to do what you like with it. I doubt anyone else keeps it in their games. It's fine if you only mention Essentials in your game's credits and in your game's thread/forum/blog/website/wherever it's advertised.

        Loading editor
    • Thanks. Much appreciated.

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    • A FANDOM user
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  • I'm sorry, I know you don't like people asking for help here, and I know you think I'm childish for posting a duplicate thread (assuming you even remember me), but I honestly have never used forums before, so I have an extremely limited idea of how it works, and I couldn't find the original so I assumed I didn't post it right. I didn't know there was a contributions tab where I could search for it. Anyway the only person to ever respond said "I don't think its possible."

    What I need to do is find a way to save variables 451-500 to an external file on command somehow without using the classic save script, and load it during certain events. It can even be testing if a certain file exists, creating a file if not, and deleting it on command if nessisarry.

    If youre too busy to help me, would you at least point me in the right direction?


    Edit: I honestly waited 3 months before asking you personally...

      Loading editor
    • You really shouldn't pester people personally when you've already posted your query in the appropriate place (the forum). Sending request messages to people and reposting your problems in response to tutorials can be considered spam. And yes, my own message wall is explicitly not for this kind of question.

      I did not respond to your initial post because I had nothing to add. Asking me directly is not going to change that. If you put some thought into what you want, you should realise that it IS possible. Can a game create a file and put information into it (like save data)? Yes. Can you load information from a file? Yes. That's all you want; the specifics such as "what the information means" is secondary. I'll grant you that it's not the easiest feature to create, but that's why learning was invented. Figure simple things out and work your way up to what you want. As I said, you should have realised all this yourself, which is why I didn't feel the need to say it myself.

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    • A FANDOM user
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  • http://pokemonessentials.wikia.com/wiki/Translating_the_game

    I referenced the article above
    
    So, I tried to translate it into my language, Korean.
    I followed the instructions, but the language continues to be in English.
    


    First, let me explain how I tried.
    
    1. Editor.exe Execution > 2. Extract Text >3.Translation>4.Compile with compile Text 5.I changed the file name to korea.dat.>6.Moved to data folder in korea.dat file
    7.RPG XP> Script Editor> Settings>LANGUAGES =
        ["English", "english.dat"],
        ["Deutsch", "deutsch.dat"],
        ["Koera", "koera.dat"]
    We changed it to the following.
    8.Choosing a language after the game has run> koera> However, it has lasted in English. I tried many times and the result was the same.
    
    Someone please give me a solution ... I really want ....
    I want to cry ...
    
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    Maruno
    Maruno closed this thread because:
    13:18, March 4, 2017
  • Maruno sorry to ask, but can you tell me when it comes out next version of the starter?

    Because I'm starting a pokémon project and would like to use the latest of their starter kit. I thought of developing in Unity more like you said to a colleague, it is not worth investing in an IDE as a game unlike its own. So I decided to invest in RPGMXP myself. And make a fan game for pokemon fans. Note: Sorry for my English, but I think you understood.

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    Maruno
    Maruno closed this thread because:
    19:40, February 2, 2017
  • Hey Maruno, I love the wiki page, has helped me out a ton, I know that you said questions go on the forums, but this is kind of a specific question that I was hoping to be answered by you directly. Okay, so I have been making a Pokemon game using RPGMAKER XP, and I'm using Pokemon Essentials, I absolutely love it, now I have been working on a game for a week now, and it's nowhere near completion. This game is...well...On the major crude side. Filled with cuss words, and weird scenarios. I was wondering if when and if my game gets finished, if this would be an appropriate website to post it on. Because it is indeed extremely crude, and not appropriate in any way shape or form. I was wondering if there were rules about games like that not being allowed on this site or not. I am looking forward to hearing back from you. 

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    Maruno
    Maruno closed this thread because:
    13:31, January 3, 2017
    • MrOriginalName wrote: I know that you said questions go on the forums, but

      I'll stop you there. Since other people may also have this same question, it belongs on the forum, which is the main place to find information that isn't on the wiki proper. The "Wiki Discussion" section is the most appropriate place for this question.

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  • Hi Maruno, i love what you guys are doing, thanks for all the effort.I have a question and hope you can maybe help me. Whenever i use the run command in trainer battle in debug mode there is a call command that comes up, do you maybe know what the problem is?

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    Maruno
    Maruno closed this thread because:
    Questions go in the forum
    23:08, December 12, 2016
  • Hi Maruno. You do a great job, by the way.

    Just a small issue. RPG Maker XP is starting to become an older and older product, with customer support for the product virtually non-existent. I don't know if unsustainable is the right word to use, but I fear that RPG Maker and therefore Essentials is becoming unsustainable.Have you ever considered using another program, (maybe one more up to date) to continue doing Essentials on? Obviously, just something to think about for the future.

    Also, I know people have stated that Essentials will probably always run on XP, but this could prove most inefficient for the future, especially for new users wanting to use Essentials.

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    • RMXP still manages to do what it does, and it's fairly simple to get to grips with. There are many tutorials online. RMXP is still being sold, so it's still available. I don't think it's in any danger of becoming unusable.

      Pokémon Essentials was made for RMXP, and unless there are some major happenings in the future, Essentials will remain an RMXP project. And that's all it needs to be, really. That's its niche.

      While there is certainly an opportunity to create a new Pokémon game engine using more modern software, I feel that it should also strive to be better than Essentials, rather than strictly trying to mimic it. For example, this new game engine should probably have 3D maps, rather than 2D ones. This would allow the new engine to fill a different niche, rather than competing directly with Essentials. I imagine the newer engine would be capable of more impressive things, but would consequently also be more difficult to use and develop for (e.g. making 3D models is more difficult than drawing 2D sprites/tiles). I don't think there's a need for the new engine to limit itself to just what Essentials can already do.

      I've certainly considered making such a new game engine myself (e.g. in Unity). However, it's an awful lot of work, and if I'm putting in all that effort, I think I'd prefer to make something original with it and be able to make money off it. I'll always be supportive of other people attempting it, though, and will offer my assistance if a project looks promising. At this stage, though, I don't think that I personally will try making a whole new Pokémon game engine.

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    • A FANDOM user
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  • Just wanted to say thanks for all you do for this wiki! The tutorials are amazingly helpful, and being the one admin on a popular wiki takes a lot of work!

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    • A FANDOM user
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