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Before you post on my wall, think long and hard about whether your question/comment would be better off being posted in the forum instead.

My message wall is for speaking to me as a person (or as the founder of this wiki, on the rare occasion that that matters). I am not a help-desk.

A FANDOM user
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  • I wanted to thank you and your team for making such a good editor, and the very well made community you made. Everytime I had a problem in less than a day people was already helping me with no problem.

    That's all, thanks for the effort and I hope this project grows more and more in the future, because It's great to use!

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  • Hmm..

    Sorry for disturbing but i want to know that is there any discord of Pokemon Essentials?

    It would be nice to have it, there we can talk about game-development Or of anyother thing.

    Also,

    Is there any version coming of essentials which include Z-Moves, Cuz, It would be nice to have it in Essentials :)

    Again, Sorry for Disturbing.

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  • Hello! I'm new member and I wanted to know that will essentials V 17.3 will come or directly

    V 18 will come?

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  • Two non-Essentials related questions I had been meaning to ask, but constantly forget to do so.

    I'm not sure who asks you this, but where exactly is your current icon from? I could've sworn it was from ParaNorman, but at the same time it's probably from some other CG-I animation.

    And another thing--more importantly. Do you happen to have any sort of accounts for IM clients (eg: Skype, Discord, etc)? If so, I'm actually interested in talking to you in private, over stuff like game development rather than just Essentials. Kind of feel we could be friends, possibly--as I am aspiring to be a game developer and you seem like someone I seriously could relate to.

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    • My avatar is a creature called Abe, star of a game called "Oddworld: Abe's Oddysee". He was a humanoid worker at Rupture Farms, the biggest meat processing plant on Oddworld, before the higher-ups decided to turn their workforce into their next product. Abe escapes, rescuing fellow workers along the way, and ends up becoming a saviour of his people. I highly recommend the game, and the other games in the Oddworld series.

      I'm on Discord, where I have the same avatar picture.

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    • Alright, maybe I give them a go sometime soon. Never really heard of the game before, but it doesn't mean I won't love it from trying.

      Well, anyways that's cool to know you got Discord. I'm Donut#5322, just so you know.

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    • A FANDOM user
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  • I found a bug when attempting to battle a wild pokemon in V17 of Pokemon Essentials

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  • You appear to have removed my post on the forums...not sure why did I not follow a rule? If so which rule did I break your removal post told me nothing, was a little confused. 

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    • A FANDOM user
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  • Hi, I already posted this problem in the forum but no one answered. I want to know how to loop music files in RMXP. Some people said that I should do it with Audacity and export it then as .ogg, but it doesn't work. I read that .ogg looping is not supported in RMXP.

    I saw in the standart Essentials project that the music files are in .mid format and are able to loop. How do you do it? I already googled .mid looping, but I couldn't find an answer. I hope you can help me.

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    • DevEchi, a .mid file is a MIDI file. It's basically just the pitch notes for the song so if you have a digital audio workshop you could possibly be able to export a song to a .mid format. Also i am certain that I have seen people use .wav files and those loop the song. good luck man.

      P.S. if you know how to read errors and fix them id appreciate it if you tried to help me.

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    • Kqrma wrote:
      DevEchi, a .mid file is a MIDI file. It's basically just the pitch notes for the song so if you have a digital audio workshop you could possibly be able to export a song to a .mid format. Also i am certain that I have seen people use .wav files and those loop the song. good luck man.

      P.S. if you know how to read errors and fix them id appreciate it if you tried to help me.

      There was no need to answer here, because there is already no looping in RMXP anyways, that's why I am using short musics instead now.

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    • A FANDOM user
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  • Hi. I'm addressing this to you personally, so I think that this is the appropriate place. 

    On the splash screen at the start of the game, it says "Pokemon Essentials 2011-2015 Maruno..."

    Would you mind if that part was taken out of the splash screen and used only in the credits? I would only be comfortable doing it if it had your approval.

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    • I mean, I suppose it'd be nice if it stayed, because other games display engine logos and the like when they start up (and I guess that's what this image is for - to say that the game is made with Essentials, rather than for credits reasons). However, you're free to do what you like with it. I doubt anyone else keeps it in their games. It's fine if you only mention Essentials in your game's credits and in your game's thread/forum/blog/website/wherever it's advertised.

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    • Thanks. Much appreciated.

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    • A FANDOM user
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  • I'm sorry, I know you don't like people asking for help here, and I know you think I'm childish for posting a duplicate thread (assuming you even remember me), but I honestly have never used forums before, so I have an extremely limited idea of how it works, and I couldn't find the original so I assumed I didn't post it right. I didn't know there was a contributions tab where I could search for it. Anyway the only person to ever respond said "I don't think its possible."

    What I need to do is find a way to save variables 451-500 to an external file on command somehow without using the classic save script, and load it during certain events. It can even be testing if a certain file exists, creating a file if not, and deleting it on command if nessisarry.

    If youre too busy to help me, would you at least point me in the right direction?


    Edit: I honestly waited 3 months before asking you personally...

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    • You really shouldn't pester people personally when you've already posted your query in the appropriate place (the forum). Sending request messages to people and reposting your problems in response to tutorials can be considered spam. And yes, my own message wall is explicitly not for this kind of question.

      I did not respond to your initial post because I had nothing to add. Asking me directly is not going to change that. If you put some thought into what you want, you should realise that it IS possible. Can a game create a file and put information into it (like save data)? Yes. Can you load information from a file? Yes. That's all you want; the specifics such as "what the information means" is secondary. I'll grant you that it's not the easiest feature to create, but that's why learning was invented. Figure simple things out and work your way up to what you want. As I said, you should have realised all this yourself, which is why I didn't feel the need to say it myself.

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    • A FANDOM user
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  • http://pokemonessentials.wikia.com/wiki/Translating_the_game

    I referenced the article above
    
    So, I tried to translate it into my language, Korean.
    I followed the instructions, but the language continues to be in English.
    


    First, let me explain how I tried.
    
    1. Editor.exe Execution > 2. Extract Text >3.Translation>4.Compile with compile Text 5.I changed the file name to korea.dat.>6.Moved to data folder in korea.dat file
    7.RPG XP> Script Editor> Settings>LANGUAGES =
        ["English", "english.dat"],
        ["Deutsch", "deutsch.dat"],
        ["Koera", "koera.dat"]
    We changed it to the following.
    8.Choosing a language after the game has run> koera> However, it has lasted in English. I tried many times and the result was the same.
    
    Someone please give me a solution ... I really want ....
    I want to cry ...
    
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    Maruno
    Maruno closed this thread because:
    13:18, March 4, 2017
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