• Pokemon Essentials

    Exception: NoMethodError

    Message: undefined method `name' for nil:NilClass


    PField_Field:1623:in `call'

    Event:54:in `trigger'

    Event:49:in `each'

    Event:49:in `trigger'

    PField_MapFactory:198:in `setMapChanging'

    PField_MapFactory:175:in `setup'

    Scene_Map:234:in `transfer_player'

    Scene_Map:110:in `update'

    Scene_Map:101:in `loop'

    This exception was logged in 

    C:\Users\Pilar\Saved Games/Pokemon Essentials/errorlog.txt.

    Press Ctrl+C to copy this message to the clipboard.



      Loading editor
    • Oh and this


        Loading editor
    • Here we go again... What did you do/change/download/activate? What's wrong with the map? What version are you on? What custom scripts do you all have?

      On that note, you're right about "this is getting old".

        Loading editor
    • i see you like your sass

        Loading editor
    • No. We can't know what you've modified and done. So we can't properly help you.

        Loading editor
    • i can help you with your second problem.\nYour map has not been connected properly.\nYou need to make sure all the maps dont overlap each other in connection.

      Or, you have done some sort of incorrect map transfer.\nTo solve this problem, on the internal map, add 6 or 8 or however many tiles on all sides of the map.\nThat way the black will prioritse after the old map.

        Loading editor
    • As for your first problem, I reckon you're trying to transfer to somewhere that doesnt exist, for example, you could have a map in another project, and then not one in this one, and it could confuse the RGSS player. to solve that, do a "New Game" on the project, and look carefully at your map connections, and your transfer player events.

      Apart from that, I have no idea what it could be

        Loading editor
    • A FANDOM user
        Loading editor
Give Kudos to this message
You've given this message Kudos!
See who gave Kudos to this message