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Speech bubbles
This tutorial was written by Carmaniac. Please give credit.

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This tutorial will guide you step by step on how to install the Bubble message system created by Carmaniac.

Please credit Carmaniac from Pokecommunity if you plan on using this script. 

How to install 

To begin, you will need to download the following resource pack, and place the images in the corresponding folders of Essentials: http://www.mediafire.com/?qon62zrq1cy67fv

Once you have done that open up the script editor, and go to the Settings script section. On a new line add in $Bubble = 0. This is so the variable has an initial value. Next you need to go to the script section SpriteWindow, go to line 12 and add in the following lines:

BUBBLETEXTBASE  = Color.new(22,22,22)
BUBBLETEXTSHADOW= Color.new(166,160,151)

You will then need to open up the resource pack, which contains the graphics, and the main script. Open up the text file called pokemonmessages, copy the script, and replace the existing pokemonmessages script within the editor.

Once you have done that, you are almost complete. Go to the script section PokemonUtilities and paste the following on a new line:

def pbCallBub(status=0, value=0)
  $talkingEvent=get_character(value).id
  $Bubble=status
end

To use the script, before each show text command, you will need to do a script call, depending on the type of message you would like to display you need to do pbCallBub(type, eventid) An example of how to use this script, would be pbCallBub(1,13) The first value is set to either 1 or 2. When it is 1, it shows up the floating bubble message, when it is 2, it will show up the arrow message. The second value, is the event ID that you want to show as talking. My eventID is 013, so we put 13. If you don't put this script call before the show text method, it will simply assume you want a normal message window, and will not show the arrow.

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